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Resume Highlights

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Professional Highlights

 

 

Skills

 

Engines

  • Radiant

  • UnrealEd 4

  • UDK/UnrealEd 3

  • Unity 3D/2D

  • Galaxy Map Editor

  • Shadowrun Returns Editor

Software

  • 3DS Max

  • Adobe Photoshop

  • Microsoft Office

  • Tortoise SVN

  • Visual Studio/MonoDevelop

Scripting

  • Kismet/Blueprints

  • C++/C#

Agile Development Methods

  • Scrum

  • Rapid Prototyping

  • Waterfall

Work Experience

 

Dorkatorium Game Studios - Game/Level Design Intern

2014

 

I worked as a game and level design intern for Dorkatorium Games during a summer period of four months. During that time I helped develop a large part of the company's flagship game: Gnomepocalypse. My main duties and responsibilities included:

 

  • Participated in design sessions to create outline of game experience.

  • Built game worlds.

  • Used entity scripting to create cinematic sequences of gameplay.

  • Working with artists, animators, writers, and programmers to implement elements such as art, animation, story, and  design requirements.

  • Participated in observed play testing and created work items based on observations and analysis of play testing data.

 

 

UAT Game Studios - Game/Level Designer

2012 - 2014

 

I worked as a game and level designer for UAT Game Studios (A specific set of classes based solely on emulating a real-life game studio) while obtaining my Bachelor's Degree in Game Design from UAT (I completed the four-year degree in two years because I was able to transfer credits from my first Bachelor's Degree). During my tenure I collaborated on five university games including: Princess with a Rocket Launcher and Lou's Adventure which I took on the role of team lead and earned accolades such as 2nd Place Overall Best-in-Show at the UAT Senior Innovation Project Fair. Though I worked on many projects at UAT, my primary duties and responsibilities included: 

 

  • Prototyping and completing original games for multiple platforms using the full game production pipeline

  • Complete, polished, game design documentation

  • Creating and implementing game elements, systems, and play mechanics using industry-standard tools, techniques and production methods

  • Assisting in art and programming asset creation using industry-standard tools and pipelines

  • Being a distinguished team leader that facilitated successful projects from start to finish through collaboration and mentoring junior team members

 

 

Dysart Unified School District - Teacher

2010 - 2013, 2015

 

I worked as a teacher in the Dysart Unified School District in Surprise, Arizona for three years. I taught a multi-aged second, third, and fourth grade class; as well as, middle school science for grades sixth, seventh, and eighth. The majority of my responsibilities included:

 

  • Organized and planned: curriculum, Full Option Science System (FOSS) coordination, Science Showcase Night, and led  Professional Learning Communities (PLC) as Science Department Lead.

  • Demonstrated a wide knowledge base for technology and programming by creating and teaching an after-school  technology class for grades 3-8.

  • Mastered professional duties by creating and implementing grade-level appropriate curriculum, building a learning  community with parents, students, and teachers by participating in, and leading Professional Development and PLC sessions.

Awards

 

  • UAT December 2014 Class Valedictorian

  • UAT December Innovation Fair 2nd Place Overall Best-In-Show for Lou's Adventure

  • Top 25 Students to Watch as they Enter the Industry

  • Rookie of the Year

  • Exceptional Commitment to Teamwork on Booty Bandits

 

 

 

 

 

 

 

 

 

 

Currently Playing

 

Console

  • Call of Duty: Black Ops 3

  • Destiny

  • Assassin's Creed Syndicate

  • NBA 2k15

PC

  • Fallout 4

  • Payday 2

  • Team Fortress 2

  • Heroes of the Storm

  • Dying Light

  • Middle-earth: Shadow of Mordor

  • The Wolf Among Us

  • Borderlands: The Pre-Sequel!

 

 

 

 

 

 

 

 

 

 

 

Awards
Skills
  • Serious passion for First Person Shooters on Console and PC

  • Experience creating gameplay in a 3D environment

  • Strong creative and technical design skills with the ability to conceptualize and communicate an engaging gameplay experience and the technical ability to carry out my vision

  • Self-motivated with the highest level of attention to detail

  • Works well in a team environment, strong communication skills, takes and understands direction and feedback well, meets deadlines and can handle multiple tasks

Education

 

University of Advancing Technology

2012 - 2014

 

Degree:  B.A. in Game Design               GPA:  4.0

Class Highlights:  Advanced Level Design, Applied Game Theory, Game Design Workshop, Game Production Studio, Writing For Interactive Games, Game Scripting with Lua, Galaxy Script, Kismet; Python and C++ Programming, 3D Modeling with 3D Studio Max and Maya, 2D Design with Adobe Photoshop

 

Awards: December 2014 Valedictorian, Rookie of the Year 2014, Top 25 Students to Watch as they Enter the Industry, Senior Innovation Fair 2014 2nd Place Best-in-Show for "Lou's Adventure"

 
Northern Arizona University

2006 - 2010

 

Degree:  B.S. in Elementary Education   GPA:  3.7

Class Highlights:  Educational Technology, Teaching Theories and Practices: Math, Science, Literature, History; Classroom Management, Genetics and Evolution, NAU Trumpet Studio, Jazz & Symphonic Bands

Letters of Recommendation

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