

Princess with a Rocket Launcher is a first-person shooter platforming game developed using the Unreal Engine targeting male and females aged 12 – 25 for the PC. The gameplay and plot of the game is a mash-up of Unreal Tournament and Super Mario Bros., but with a twist! Instead of playing as a male protagonist trying to save a damsel in distress; the player rockets into the role of Princess Margaret, a badass woman on a quest to save her prince from the evil Admiral Doz.
My Role: I managed a development team of 10 in order to create a full Design Documentation Suite. Led design and creation of game design, story, mechanics, technical specs, art style, sound design, and production plan. Created world and level designs; as well as, levels and sets for the game using the Unreal Editor.
Development Cycle: 12 Weeks
Development Team: 10 Team Members
*This game was chosen via popular vote, twice, to have a full game document suite developed during my "Game Documentation" writing class.

Full Design Documentation Suite
"Princess with a Rocket Launcher"




Game Design Documentation Suite
Concept Level

This screenshot details the Spawning and AI Logic Behavior for the map's bots.

This screenshot details the intractable triggers, updating objectives, and final level finishing matinee sequence for the level.

This screenshot details the AI Bot logic for spawning, how it behaves when interacting (firing at) with the player and the movement paths they can take around the map after the main objective for the level is updated. Several bots are controlled by the logic clearly seen in the screenshot. I did this to cut down on resources being used inside of Kismet.

This screenshot details the Spawning and AI Logic Behavior for the map's bots.
Enemy AI and Gameplay Scripts