
Los Malditos is a CTF map created with UDK. Using the Halo 4 Forge mode, I was able to deconstruct the map "Adrift" and use its basic layout for Los Malditos and to reduce the overall scope so I could focus primarily on set design.
My Role: Level/Set Designer and Scripter
Development Cycle: 56 Hours
Development Team: Individual Assignment


Vertical Slice CTF Multiplayer Level
"Los Malditos"

This screenshot details the scripting done to ensure the player's know they can interact with the console that controls the death pit in-game.

This screenshot details the scripting created to open and close the death pit in the level which includes indicators for players so they know the pit is opening and closing.

This screenshot details the scripts created in order to make the security cameras, flickering lights, and swaying broken lights move while the game is in progress.

This screenshot details the scripting done to ensure the player's know they can interact with the console that controls the death pit in-game.