

Booty Bandits is a 2.5D cel shaded side-scrolling brawler game designed for the PC using Unity 3D. Players take control of a colorful cast of pirates in search of two things: Wenches and Booty!
My Role: Worked closely with team leads to create and refine aspects of the level design and UI/UX Designs specifically for the main menu, character select, level select, character HUD, and implemented said elements into the game using Unity 3D. Additional work contributed as a level designer and pixel art for the "Drunk Zone" bonus levels.
Development Cycle: Four Months
Development Team: 45 Team Members
*This game won the 2013 Greenlight vote to make it into the UAT Game Studio Classes

Unity Brawler
"Booty Bandits"
Drunk Zone Character Art and UI Design

Created using Adobe Photoshop.

Created via pen and paper.

Includes idle, walk, and attack animations. Created using Adobe Photoshop.

Created using Adobe Photoshop.

Initial mockup I created for Booty Bandit's HUD including HUD elements and placement in relationship to the playable area; taking into consideration the game is meant for four player pay.

This is the level select map I designed for Booty Bandits.

Initial mockup I created for Booty Bandit's HUD including HUD elements and placement in relationship to the playable area; taking into consideration the game is meant for four player pay.