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Gnomepocalypse is an open-world Action/Adventure game that features RPG, Stealth, and Crafting mechanics that I worked on during my internship for Dorkatorium Games. For more information, please click the link below and/or contact Dan Bailey - Dorkatorium Games CEO.

 

My Role: Participated in design sessions to create an outline of game experience, utilizing Unity3D, Google Docs, and Photoshop tools to create and manage all aspects of design and game building. This included working with artists, animators, writers, and programmers to implement elements such as art, animation, story, and design requirements. Participated in observed playtesting and created work items based on observations and analysis of playtesting data.

 

Development Cycle: Currently in Development

 

Development Team: 6+ Team Members

*This game is under NDA protection and as such, I cannot share the work I completed on the game at this time.

Technical, Level, and Mechanic Design

"Gnomepocalypse"

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