
Unity Horror Game - Tension
"Forest" & "Hedge Maze"

Tension is a First Person Horror game for PC created using Unity3D that utilizes the absence of sound to pull the player in and provide a true feeling of fear.
My Role: Used Unity 3D to create original level and set designs. Developed and implemented art assets for the player inventory system. Created and implemented art assets and gameplay scripts for level/scene transitions for the game, in addition to, helping with game optimization within Unity. Implemented enemy animations via an animation controller coupled with corresponding gameplay scripts within Unity.
Development Cycle: Four Months
Development Team: 12+ Team Members



Pre-Production


Loading Screen Script, Art, and UI Art

I wrote C# scripts to handle the scene transitions and display a "loading" graphic (texture) I created when the scenes are transitioning.

I re-wrote the "Safe Haven Notification" scripts so that the corresponding message appeared in the center of the screen whenever a player enters a street lamp light radius.

I created the animation controller and its corresponding scripts for the Hedge Spirit enemy so that the animations would run in-game.

I wrote C# scripts to handle the scene transitions and display a "loading" graphic (texture) I created when the scenes are transitioning.

Loading Screen Graphic Created using Adobe Photoshop.

Key Pickup Modeled and Textured in 3DS Max. UI (inventory) Icon Created using textured model inside of Adobe Photoshop.

Lamp Pickup Modeled and Textured in 3DS Max. UI (inventory) Icon Created using textured model inside of Adobe Photoshop.

Loading Screen Graphic Created using Adobe Photoshop.