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"Ghost House!" is a board game centralized around asymmetrical gameplay developed for a Critical Game Studies class challenge at the University of Advancing Technology.
Players take control of either a survivor, or ghosts in a effort to collect ancient artifacts in order to dispel evil from a Victorian-Era mansion.
My Role: Gameplay and Systems Design
Development Cycle: 24 Hours
Development Team: Individual Assignment
*"Ghost House!" is the proud winner of the Critical Game Studies' game design challenge of the week.

Gameplay and Systems Design
"Ghost House!"
Prototype Game Document

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